D&D Club

2018-02-21

Barbarian

The relentless combatant, fuelled by fury or its totem bonds with animals. In tune with the natural order.

Bard

A story teller or musician using wits, magic, and lore to get out of (or avoid) tight situations. Able to offer great support.

Cleric

A Holy person devoted to a deity. capable of bolstering the party and heal their wounds, or laying low their enemies with divine wrath.

Druid

A nomad devoted to the natural world and the powers of nature and life. Capable of adopting the form of a beast for battle or utility. Capable of bolstering the party and heal their wounds, or laying low their enemies with nature's wrath.

Fighter

Skilled combatant or strategist typically relying on their heavy armour and weapons to cut down their enemies. There isn’t a weapon that can be held in the hands of a fighter that cannot be mastered.

Monk

Martial artist pulling on the power of their own body to produce impressive results. Think Kung Fu with magic-style energy.

Paladin

Nearly as skilled as the Fighter but bolsters their efforts with divine magic. through their devotion they gain special powers from their god.

Ranger

One who uses a unique blend of wilderness knowledge and martial ability to be a deadly hunter, with a bow, a pet or melee weapons.

Rogue

A thief, assassin or stealthy character who has a knack for picking out their enemies weaknesses and exploiting them.

Sorcerer

A magic user who draws their power from within, summoning their innate magical power and bending it to their will.

Warlock

In a pact with a powerful entity (like a powerful demon or fairy), the warlock trades favours for abilities and spells.

Wizard

Keeper of arcane secrets and forgotten knowledge, the wizard manipulates magic and spells with cunning.

2018-02-08

Hi everyone!

Starting from the Thursday after the break (February 22nd), I'm planning on running D&D every Thursday from approximately 3pm - 6pm (maybe go later if people can make it).

I plan on having some healthy food there so people don't get too hungry.

I also want to train up some Dungeon Masters so that we can expand the group and be able to invite more people! Jai, you said you were interested right? We need 1 Dungeon Master (DM) for every 4 or 5 people.

When you come to the D&D sessions, you'll get experience points (XP) that can make your characters more powerful. The DMs will also get XP to use.

At the moment I'm thinking about having a membership fee, which would allow us to buy the books for the group. But this isn't decided yet.

I'm going to get a website up over the break that's going to have more information where you can learn about your characters, abilities and spells etc.

I'm excited about getting it going properly!

- James

Some Links

Welcome to Dungeons and Dragons! (Video)

Player's Handbook