Big List of Generators

Big List of Generators


Additional Starting Equipment

Alchemical Mishaps

Alchemists

Ales and Wines (Generator)

Altar, Holy

Altar, Unholy

Ancient Musical Instruments

Animal - Bat (Generator)

Animal - Cat (Generator)

Animal - Horse (Generator)

Animal - Monkeys (Generator)

Animal - Rats

Animal - Spiders

Animal - Wolves

Apprentice Crafter

Arena Games

Artisan

Assassins' Guild

Assassins

Bag of Holding Details

Barbarians (Generator)

Bards

Battle Events

Beast - Aberrant

Beast - Celestial

Beast - Demonic

Beast - Fey

Beast - Fire

Beast - Infernal

Beast - Legendary

Beast - Sea

Beast - Shadow

Beast - Storm

Beast - Undead

Beast - Winter

Board Games

Bookshelf 

(with 6d6 books)

Books

Breakfast at a City Café

Breakfast at a Traveler's Inn

Brothels

Campaign Descriptions

Card Games

Gigantic Castle 

(with 15d6 rooms, 30d6 inhabitants)

Large Castle 

(with 8d6 rooms, 16d6 inhabitants)

Medium Castle 

(with 5d6 rooms, 10d6 inhabitants)

Small Castle 

(with 2d6 rooms, 4d6 inhabitants)

Castle Rooms 

(2d6)

Castle Inhabitants 

(4d6 inhabitants)

Castle - Archer

Castle - Armorer/Smith

Castle - Boyer/Fletcher

Castle - Chaplain

Castle - Cook

Castle - Fool/Jester

Castle - Guard Captain

Castle - Guard

Castle - Horsemaster

Castle - Huntsman

Castle - Kennelmaster

Castle - Knight

Castle - Nobleman

Castle - Noblewoman

Castle - Servant

Castle - Squire/Valet

Castle - Stable Hand

Castle - Steward

Castle - Tutor/Sage

Castle Dungeons Details

Castle Encounter

Castle Room

Cavern

Gigantic City 

(with 8d4 districts, 10d4 streets, 10d6 people)

Large City 

(with 4d4 districts, 8d4 streets, 8d6 people)

Medium City 

(with 2d4 districts, 4d4 streets, 6d6 people)

Small City 

(with 1d4 districts, 2d4 streets, 4d6 people)

City Landmarks and Districts

Coins (Generator)

Continent

Corporeal Undead

Crafting Guild 

(with 6d6 artisans, 6d6 apprentice)

Cult 

(with 6d6 cultists)

Cultist

Cultists, snake

Damsel In Distress

Desert, Flame-Scorched

Desert, Shadowy

Desert

Device Mishaps

Dice Games

Did you hear the news 

(variant)

Dinner among Desert Nomads

Dinner among Easterlings

Dinner among Islanders

Dinner among Jungle Dwellers

Dinner among Swampfolk

Dinner around the Campfire

Dinner in a Country Inn

Dinner in a Dockside Tavern

Dinner in a Dwarvish Alehouse

Dinner in a Goblin Hideout

Dinner in a Hunters' Lodge

Dinner in a Mages' Academy Dining Hall

Dinner in a Mining Town Pub

Dinner in a Seaside Café

Dinner in a Witch's Hovel

Dinner in an Elvish Dwelling

Dinner in an Orkish Camp

Dinner in an Undead Feasthall

Diseases

Divination/Visions

Dragons

Druids

Dugeon Features

Dungeon Details

Dungeon Encounters

Dwarves

Elemental Air Dungeon

Elemental Earth Dungeon

Elemental Fire Dungeon

Elemental Water Dungeon

Elves, Dark

Elves, High

Elves, Wood

Exotic Fruits and Vegetables

Faeriefolk

Farmfolk

Fiends

Fishermen

Fishing Boat 

(with 6d6 sailors, 1d4 catch)

Fishing in a Cold Ocean

Fishing in a Warm Ocean

Fishing in Freshwater

Fishing, Seafood Harvesting

Foraging, Plants

Forest, Enchanted

Forest, Haunted

Forest

Game

Games

Gladiators

Gnomes

Goblin Gang 

(with 6d6 goblins)

Goblin

Golems

Graverobbers

Guards, investigator

Guards

Guild Apprentice

Guild Artisan

Halflings

Harlots

Healers

Herb Lore

Herbalism

Herloom

Heward's Handy Haversack Details

Hunting

Idyllic Village Encounters

Incorporeal Undead

Investigator

Jungle

Knights

Kobolds

Legendary Weapons

Lizardfolk

Lycanthrope Pack 

(with 6d6 lycanthropes, 1d4 uncommon lycanthropes)

Lycanthropes

Mage's Tower

Magic Shops

Magic Wands

Magical Device Mishaps

Magical Diseases

Magical Items

Magical Mishaps

Mercenaries

Mercenary Troops

Merchant Caravan 

(with 3d6 members)

Merchant Guild 

(with 1d4 company, 6d6 shopkeeper, 6d6 merchants)

Merchant

Merchants - Animal Handler/Porter

Merchants - Caravan Master

Merchants - Caravan Owner/Merchant

Merchants - Cook

Merchants - Guard

Merchants - Guide

Merchants - Traveler

Merfolk

Military - Armorer

Military - Camp Follower

Military - Commander

Military - Cook

Military - Quartermaster

Military - Scout

Military - Soldier

Military - Stable Hand/Squire/Valet

Military Camp 

(with 1 commander, 3d6 support, 6d6 soldiers)

Military Company 

(with 1 commander, 3d6 support, 6d6 soldiers)

Military Company 

(with 6d6 soldiers)

Mine

Miner

Monastery 

(with 4d6 rooms)

Monastery Room

Monastery Encounter

Monk

Monster Hunter

Mountains

Mutant Creature

Nation

Necromancer Familiar

Necromancer

Nightmares Variant

Nightmares

Noble House 

(with 6d6 nobles)

Noble

Ogre

Oozes

Orkish Clan 

(with 1 warlord, 6d6 orcs)

Orc Warlord

Orc

Outlaw Band 

(with 6d6 poachers, 6d6 robbers, 6d6 smugglers)

Outlaws - Poachers

Outlaws - Robbers

Outlaws - Smugglers

Pantheon 

(with 1d12 gods and 6d6 relationships)

Pickpocket Loot

Pirate Crew 

(with 6d6 pirates)

Pirate Ship 

(with 6d6 pirates)

Pirate

Plains

Poachers

Poisons

Political Plots

Potions

Priest

Princess

Prison 

(1d4 jailor, 1d4 torturer, 3d6 prisoner)

Prison 

(with 4d6 rooms, 4d4 jailers, 10d6 prisoners)

Prison Encounters

Prison Guard

Prison Jailer

Prison Prisoner

Prison Room

Prison Torturer

Quests 

(alternate)

Quests

Racial Enclaves 

(dwarves, elves, orcs, and gnomes)

Random Magical Items

Random NPC Names

Random NPC Traits I - Motivations

Random NPC Traits II - Appearance

Random Player Character 

(5E)

Relationships

Reputations I 

(battles, cities, dragons, explorers, NPCs)

Reputations II 

(PCs)

Resurrection Consequences

Robbers

Rogue Missions

Rotting City Encounters

Rumors and Gossip Builder 

(variant)

Rumors and Gossip

Rumors and Motivation 

(variant)

Sailing Ship Encounters

Savage Horde 

(with 6d6 barbarians)

Scroll Scribing Mishaps

Secret Society

Seer

Select Deities

Sellsword

Serial killer

Serial killers

Servants

Ship - Sailor

Ship, Fishing Boat 

(with 6d6 sailors, 1d4 catch)

Ship

Shopkeeper

Shops

Silly Insults

Simple Settlements

Smugglers

Snake Cultists 

(variant)

Songs

Strange Crimes

Strange Gods

Strange People

Strange Places

Street Food

Street Names

Swamp

Swamp 

(variant)

Tavern Goings-on

Tavern Name

Temple 

(with 6d6 rooms)

Temple Encounter

Temple Room

Thief

Tomb 

(with 6d6 rooms)

Tomb Living Creatures

Tomb Room

Town - Alchemist

Town - Barkeep/Barmaid

Town - Criminal

Town - Law Official

Town - Noble

Town - Priest

Town - Seer

Town - Smith

Town - Traveler

Trading Company

Traps

Treasure Chests

Treasure Hunter

Treasure Maps

Treasure

Treefolk

Uncommon Lycanthropes

Unconventional Rewards

Undead Denizens

Undead

Underdark

Urban Gangs

Urban Marketplace

Useless Junk

Vampires

Vendor

Vignettes I: Encounters, and Bits of color

Vignettes II: Dwarves, Elves, Orcs, and Gnomes

Villans

War Torn Encounters

Warlock

Watchmen 

(with 4d4 investigators and 6d6 guards)

Wines

Witch Familiar

Witches

Wolf Pack 

(with 4d6 wolves)

Wolves

Woodsmen

World

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