Combat

Combat


Making Combat Interesting

http://www.gauntlet-rpg.com/blog/making-combat-interesting


Places to Fight


Things to spice up a fight


Cinematic Combat Manoeuvres


Monster Roles in Combat

https://www.reddit.com/r/DnDBehindTheScreen/comments/75frck/monster_roles_in_combat/



Injuries



Speeding up combat

Practice. Combat will go faster as people get more comfortable with the ebb and flow. Spellcasters should absolutely be reading ahead on others' turns. I actually have a rule, when I get to you, if you don't say anything for 3 seconds, you spend the round thinking, and you get skipped. Might be more "stick" than "carrot" but I find it works well after a few people get skipped.



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Combat Rules



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Combat Tracker

http://www.improved-initiative.com/




Kobold Fight Club

http://kobold.club/fight/#/encounter-builder


Insults


Large Scale Battles


## Combat short and to the point

https://www.reddit.com/r/DnDBehindTheScreen/comments/3v4wwh/keeping_combat_short_and_tothepoint/


Narrative Combat

http://slyflourish.com/guide_to_narrative_combat.html


The Tyranny of the Grid

http://slyflourish.com/tyranny_of_the_grid.html


Player Psychology applied to Boss Battles

https://www.reddit.com/r/DnDBehindTheScreen/comments/3hreqt/memorable_mooks_and_minions/


Traps and Hazards in combat encounters

https://www.reddit.com/r/DnDBehindTheScreen/comments/6550t5/harder_better_faster_stronger_entry_3_using_traps/


Critical Rolls and Fumbles

https://www.reddit.com/r/DnDBehindTheScreen/comments/68pwms/dnd_5e_critical_hit_tables_and_fumble_tables/


Hit Effects

https://www.reddit.com/r/dndnext/comments/53tbuz/dd_5e_hit_effects_12_now_with_force_damage/

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