Firefly Quest

Firefly Quest



Espen gets a message from the Firefly Queen.


She needs his help again.






Apparently glow-worms work differently to fireflies:http://www.otago.ac.nz/news/news/otago664460.html


New side quest for Espen?


How do plankton work?



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Completed:


Espen's personal Quest


The problem started a couple of months ago



Firefly Queen Cave 2


Another Firefly Queen is in the High Forest, south of Noanar’s Hold


There are stakes surrounding her cave that channel the magic from her.


The queen inside the cave is near death.


If the characters pull out any of the pylons, they hear a horrible screaming, ripping and tearing sound coming from the east. 





Breach


Smells like brimstone


Looks like a huge anus wreathed in flame and smoke.


It widens and demons come out.



There is a severed arm lying on the ground near the breach, with a gauntlet on it - the gauntlet seems to be surrounded by fireflies. But there are demons nearby.




Enemies


Flying demons.


Ground demons


Shia LaBeouf




Hezrou

CR 8


Shadow Demon

CR 4





Village


If they go to the town, they can find Eva.


Eva Whitehowler 


She uses 5 magical pylons in the ground around the Firefly Queen's cave to "scoop off" some of the Queen's energy, and transfer it to a gauntlet.


She was trying to close the breach.


The gauntlet is then used to "plug" a demon breach that has appeared near her village. 



The demons storm the town and create general havoc.



Closing the breach


Eva knows that they might be able to close the breach from within.


They can use the gauntlet, but this would kill the firefly queen(s)


The flameskull volunteers to close it from within.


The party can find an alternate way to seal the breach. Mad might remember how to.



Gauntlet


Leather gauntlet

Requires attunement


As an action:


Drawing on the power of the Firefly Queen, magical fireflies appear and swarm around the gauntlet. They zoom out from your hand in a 5-foot-wide, 20-foot-line. Each creature in the line must make a DC 7 Constitution saving throw. On a failed save, a creature takes 3d8 radiant damage and is blinded until your next turn. 


On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.




While being powered by pylons: 


Super beam, flight




Imbued with magic:


1/day 









As you are sitting around the campfire, watching fireflies dart around, suddenly all of the light of the fireflies goes out, and you can’t see them anymore.

The party observes fireflies flying, when all of their lights go off at once, synchronously.


Reward


The firefly queen says she can imbue the gauntlet with power willingly - it won't be as powerful as 


They are given an item 


Can summon fireflies to help

Can communicate over long distances using fireflies

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