Random NPCs



Emotion Wheel

Notable NPCs

Daran Edermath

Sildar Hallwinter

Sister Garaele

Frankom Stonebold

Mad's Flameskull

Mormesk the Wraith





Monster Hunters



DeathMcGunz's NPC Rule of Three

It kind of fits with my idea of the "rule of three":

All NPCs are

  1. What they say they are
  2. What they don't say about themselves
  3. What they actively hide about themselves


  1. Says he's a stoic barkeep with a sordid past
  2. Doesn't say his father was killed defending the man he loved
  3. Actively hides that he would do anything to make his father proud

It informs decision. Everyone gets the first thing. Few people know him well enough to hear number 2. And only the party, and maybe only once, get a glimpse of her need to prove himself to his memory of his father.

You could do this for any character, NPC or PC, to make them more human.


8 NPCs


NPC Generators

Best NPC Generator

Good NPC generator

Good NPC Characteristic Generator

Great NPC Name Generator

NPC Generator



NPC Physical Traits Table

Matthew Colville on NPCs

How-to Create Emotional Investment In Your PCs

Legendary NPCs

NPCs in the Party: Make them work, shine, and interesting without overpowering the PCs.

NPC Role-Playing Sheet

Using enemy Wizards

Pigeon the Pigeon

More like the Pigeon



Game NPCs

Pavel (Archer boy)

Keyleth (Kobold Missionary)

Johnny McTavish (Zhentarim)

Alton the Minstrel

Morn - Human, middle-aged


Bookish NPCs




wizened old woman’s eyes sparkle and shine with a youth far greater than her parchment-like skin. Eldritch runes are tattooed on the backs of her hands and her fingers are stained with black ink.


small child has her nose buried deep in a book. The cover shows a young girl in a red cape surrounded by foul monsters in a dark forest.


young man swaggers and sways as he walks. His clothes are stained and worn but are of fine quality. He carries a slim, leather-bound volume, kept folded open. The pages are full of poetry, corrected and changed many times over.


huge troll wears a metal collar. Chains holding thick volumes covered in arcane symbols dangle around his waist. The troll seems docile and glass-eyed. If you strain your ears, faint, papery whispers can be heard.


elven scribe boasts he can write in any major language, many minor obscure ones and even a number of forgotten magical tongues. He opens a leather roll to reveal a dizzying array of quills and coloured inks.


ancient wizard wears thick glasses but is apparently still unable to read the scroll he is holding. He yammers at passers-by, asking for help. None seems to forthcoming, as his hygiene is as deteriorated as his eyesight.


spectacled and portly chap seems fit to burst out of his waistcoat at any moment. He carries an incredibly thick, locked book he claims documents the lineage of every noble family in the realm. He whispers provocatively “even the stuff they don’t want you to know.”.


tall and well-muscled half-orc has a stack of stone tablets on his back, bound with a leather strap. He wears little else beyond a loincloth and a belt full of chisels. A tattoo across his chest reads “werds written, won copper eech”.


rosy-cheeked halfling speaks so rapidly and enthusiastically about her herbalism it is hard to get a word in edgeways. She says her library is unparalleled and contains many rare or even unique texts.


knights armour is almost entirely covered in engravings. “These are the last words of those I have slain, look away lest I should add you to their number.” he snarls at anyone who stares too long.


NPC Party Members

LMoP P11

An NPC might join the party, if only for a short time. Here are some tips to help you run an NPC party member:

- Let the characters make the important decisions. They are the protagonists of the adventure. If the characters ask an NPC party member for advice or direction, remember that NPCs make mistakes too.

- An NPC won't deliberately put himself or herself in harm's way unless there's a good reason to do so.

- An NPC won't treat all party members the same way, which can create some fun friction. As an N PC gets to know the characters, think about which characters the NPC likes most and which ones the NPC likes least, and let those likes and dislikes affect how the NPC interacts with the party members. 

- In a combat encounter, keep the NPC's actions simple and straightforward. Also, look for things that the NPC can do besides fighting. For example, an NPC might stabilize a dying character, guard a prisoner, or help barricade a door.

- If an NPC contributes greatly to the party's success in a battle, the NPC should receive an equal share of the XP earned for the encounter. (The characters receive less XP as a consequence.)

- NPCs have their own lives and goals. Consequently, an NPC should remain with the party only as long as doing so makes sense for those goals.

page index