Road Encounters

Road Encounters



D6 Strangers on the Road (with plot hooks?)



100 (Random) Composed Encounters: On the Road

https://www.reddit.com/r/DnDBehindTheScreen/comments/80aut5/100_random_composed_encounters_on_the_road/



1d100

Description

1-5

Really, REALLY bad weather. Earthquake, category 5 storm, blizzard, heat wave, really depends on the region

6

Traveling Medical Merchant

7

Traveling Alchemist Merchant

8

Traveling Weapons Merchant

9

Escaped slave runs across your path with master close behind

10

Adventuring Party similar to yours pass by

11

Wounded citizen along the road

12

Cleric in need of food and water (causes curse or blessing)

13

Bounty Hunter passes by, stops party but doesn't do anything

14

See two gods fighting fly over head

15

Discover abundant silver ore deposit in the mouth of a mysterious chasm

16

Largest rat you've ever seen passes by

17

Find a gold piece and pick it up, all day long you'll have good luck

18

A pack of dogs guarding a corpse (eating or protective)

19

Random camp of nomads

20

Dire bear and dire boar fight and kill one another

21

Find a pack of wolves attacking a man, offers reward

22

Stranger walks up, hands you a key with a dragon at the base, walks away

23

Brush/Forest fire

24

Freshly dug graves in rows of three

25

Malfunctioning warforged

26

Group of unsupervised children run past and call you names

27

Clinically insane woman runs by

28

Cannibal eating a corpse

29

Hear a wizard cast a spell with a voice that crosses miles. Nothing else.

30

Random empty shack

31

Child asks for autograph

32

Traveling Merchant sells fake magic devices

33

Cartographer passes and asks for help on map notes

34

Find what appears to be people trying to start up a town

35

Pack of non-hostile ghouls meander by, bickering about past discretions

36

Looter tells you he's headed to a recently destroyed town, offers you to follow

37

Fanatic in old robes passes by and screams obsinities, saying "He's coming for you"

38

Random PC contracts a disease due to bad food

39

Random pick-pocket

40

Metereorite flys overhead and crashes miles away

41

Ancient Dragon flys overhead and roars

42

Kobold missionary comes by to share with you the lore of his dragon

43

Pass by an unmarked wizard tower. Locked and vacant, but with stuff

44

Hidden prison labor camp is uncovered with the worst of the lands prisoners inside

45

Spot a unicorn off in the distance. All diseases are cured

46

Random party member gets invitation to an appropriate guild

47

Come across a known to be rare piece of foliage

48

Find extremely fertile land

49

Travelers come by and tells you of a nearby nature-overgrown temple in the woods

50

Stray arrows flys by your head. Novice runs out and grabs arrow, aplogizes

51

Free workers come begging for work in exchange for food and a place to sleep

52

Bandit holds them up for 5 gold each

53

Mysterious cavern is found (animal inside, like bear or wolf or boar)

54

Magical rift is found

55

A magic lamp which grants one lesser wish is found

56

Cross the path of a huge group of slavers, no conflict

57

Cross the path of a huge group of slavers, conflict

58

Ambush of bandits

59

Ambush of incompetent bandits

60

Ambush of goblins

61

Ambush of incompetent goblins

62

The road suddenly turns sharply, going in a direction different from the map

63

A group of guards accosting an ornate carriage pass by

64

A group of bandits accosting an ornate carriage pass by, cheering wildly

65

Noble passes by

66

Noble passes by with slavers (not captured)

67

A group of kobolds are at the side of the road, burying a respected elder

68

At night, ghost wolves circle your camp like they are going to attack, but don't

69

Minstrel passes by

70

Men in black robes (hooded) pass you by, they are d4


Monks from a distant monastery


Cultist, spread word of a powerful aberration


Famous nobles, trying to travel unseen


Happy, normal travelers who just hapen to really like black, hooded robes

71

Magician offers you a test. 2 chests lay before him, one with treasure, one with trash


PC always chooses trash (ogre dung). There is no treasure. Costs 1 gold to play.

72

A skeleton is on the road with "elixer of eternal life", he looks a week old

73

A man on a horse trots past with a "squire" close behind

74

A naked woman comes from the bushes, begging for protection. A bear follows her. D4


Her boyfriend was a druid who accidentally turned into a bear mentally & physically


She was a forest animal that accidentally turned human


Bear found her while she was washing


The bear is actually a nervous boy druid trying to sneak a peek at the naked girl

75

Where a city is supposed to be there is instead:


A great hole, Underdark took the town


A mirage of a large pond a wizard concocted as a defense system


A Bandit city, the previous one is controlled by a group of bandits. The guard force is dead


The burning remains of a city. No bodies or gold can be found

76

The bodies of bandits on the side of the road

77

Bounty Hunter passes by after some bandits

78

Bounty Hunter passes by after you

79

You have to cross a thin, weak, drooping rope bridge over a very large gorge

80

A pack of small pixies gather around you, they follow you and sing peaceful songs

81

You encounter a group of (D4), they would like to travel with you for a day because they believe they are being chased. The entire time, they are talking about going to Redwall, a perfect city. The party has never heard of this city.


Broken Warforged


Scrawny Looking Dragonborn


Sick looking Bullywugs and Wilden


Drow and Duergrar, they seem really nice though and not evil in the slightest

82

A large tree has fallen into the road and the locals are helping move it

83

Holy pilgrims to a nearby shrine to their god

84

Tax collectors

85

Freak weather forcing them to share shelter with another, can be hostile or friendly

86

Entertainers ride by (circus, freak show, knife throwers, actors)

87

Road is marked by (D4)


A grave dug in the middle of a crossroad


A badly made summoning circle (made by kids)


Dead bandits (again)


A broken down wagon

88

Lost kid

89

Pack of wild dogs, not necesarrily hostile

90

Vultures feasting on ___ carcasses

91

A well worn sword buried in a rock. (the sword is cursed)

92

A minstrel follows you hoping to create a song of adventure

93

Party falls in a sink hole

94

Rabid Rabbits attack and chase the adventurer

95

Sorcerer claims to be necromancer, actually just 2 friends pretending to be zombies

96

You find a journal detailing Supernatural creatures

97

Adventuring Party similar to yours passes, but then one of theirs is captured by a Roc

98

The bridge over a river has fallen down, the river is very strong and deep

99

A horse and empty carriage is running towards the party, away from something

100

You see a flutist singing his song, followed by a line of about 20 dancing children

Sources: https://docs.google.com/spreadsheet/fm?id=tY71PSmH_xO_xTNOj_teA5g.04320246984261733800.1805618159389797981&fmcmd=420


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