Rules

Rules


Micro Instructions

https://docs.google.com/document/d/1AJCgZAJVp-wRe8Nn02Lb_ozCFtsGS2aL7mJen6FVV_k/edit



TLDR Rules

https://github.com/Miserlou/dnd-tldr



Matt Colville's Ability Score Rules



Combat Rules


Conditions



Trade Goods


Mounts and Vehicles


## Learning How to Play

http://rpgbot.net/dnd5/howtoplay/adventure/


## Why do players make perception rolls?

http://www.reddit.com/r/dndnext/comments/2tbxkq/why_do_players_make_perception_rolls/


## Quick reference sheet

http://www.reddit.com/r/dndnext/comments/2t7sfq/quick_reference_sheet/



Experience



Jumping


The Environment


Falling

Suffocating

Vision and Light

Food and Water

Interacting with Objects

Traps




Damage



Wilderness Survival


Weather

High Altitude

Wilderness Hazards

Foraging

Becoming Lost



Between Adventures


Downtime Activities



DM Screen



Spellcasting



Ability Checks


    Skill Checks

    Difficulty Classes


Ability Scores


Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma


Combat


    Conditions

    Exhaustion

    Damage Types

    Damage Severity

    Targets in Areas of Effect

    Cover

    Actions In Combat

    The Rules of Stealth

    Grappling, Shoving, and Climbing onto Bigger Creatures

    Readying an Action

    Dropping to 0 Hit Points

    Wild Magic Surge


Adventuring


Character Leveling Requirements

Currency Exchange Rates

Adventuring Services

Lifestyle Expenses

Food, Drink, and Lodging

Map Travel Paces


Random Tables

World Building

Book Indexes

Adventuring Items

Adventure Modules



Weapon Properties


Ammunition

Finesse

Heavy

Light

Loading

Range

Reach

Special

Thrown

Two-Handed

Versatile

Special Weapon (Lance)

Special Weapon (Net)

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