Storm King's Thunder

Storm King's Thunder



Smallfolk


- Remove the threat of the evil giant lords






Eye of the All-Father


The Oracle:


To rouse his Annam's children from their complacency.


- Adventurer's prove their worth


- Bring order to the Storm Giants court. Root out the evil therein.


- Find a conch from a giant lord


- Give the giants a worthy purpose and direction




For Harshnag


Find the lost ruins of Voninheim, in the ice spires.


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Hekaton/Serissa


- Remove the opposition to the Storm Giants (Iymrith)


- Remove the threat of the evil giant lords


- Give the giants a purpose


- Work with the small-folk


- Unite the Giants


- Restore Ostoria


- Restore the Ordning


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SKT Art

https://www.reddit.com/r/DnD/comments/76i6ti/art_images_and_maps_for_most_of_the_locations_in/


Starting at Nightstone


Improving Storm King's Thunder side quests




Giants


Maps of the North:

https://www.reddit.com/r/dndnext/comments/53p18a/printable_maps_for_storm_kings_thunder_traced_in/


Random Storm King's Thunder Links


Custom Fronts

http://slyflourish.com/fronts_of_skt.html


http://slyflourish.com/adding_depth_to_skt.html


Dramatis Personae (Storm King's Thunder)


Locations in the North


Peoples of the North


Factions in the North


Creating New Giant Lords


Storm King's Thunder Backstories



Chapter 1: A Great Upheaval

Intro to Chapter 1

Nightstone

Dripping Caves

Morak's Quest

Tower of Zephyros

Chapter 2: Rumblings

Intro to Chapter 2

Bryn Shander

Attack on Bryn Shander

Bryn Shander Quests


Augrek Brighthelm’s Quest

Sirac of Suzail’s Quest

Duvessa Shane’s Quest

Markham Southwell’s Quest

Beldora’s Quest

Sir Baric Nylef’s Quest

Goldenfields

Attack on Goldenfields

Goldenfields Quests


Shalvus Martholio’s Quest

Lifferlas’s Quest

Zi Liang’s Quest

Miros Xelbrin’s Quest

Naxene Drathkala’s Quest

Oren Yogilvy’s Quest

Triboar

Attack on Triboar

Triboar Quests


Darathra Shendrel’s Quest

Darz Helgar's Quest

Narth Tezrin’s Quest

Urgala Meltimer’s Quest

Othovir’s Quest

Ghelryn Foehammer’s Quest

Chapter 3: The Savage Frontier

Intro to Chapter 3

Peoples of the North

Random Wilderness Encounters

Locations in the North


Chapter 4: The Chosen Path

Intro to Chapter 4

Archway Runes

Eye of the All-Father

Words of the Oracle

Airship of a Cult

Airship Travel

Encounter with Iymrith

Chapter 5: Den of the Hill Giants

Intro to Chapter 5

Grudd Haug

Grudd Haug Upper Level

Grudd Haug Lower Level

Chapter 6: Canyon of the Stone Giants

Intro to Chapter 6

Deadstone Cleft


Chapter 7: Berg of the Frost Giants

Intro to Chapter 7

The Ring of Winter

Svardborg

Svardborg Lodges

Other Svardborg Locations

The Krigvind

Chapter 8: Forge of the Fire Giants

Intro to Chapter 8

Ironslag

Slaves of the Yakfolk

Yakfolk Village

Ironslag Upper Level

Ironslag Lower Level

Special Delivery







Chapter 9: Castle of the Cloud Giants

Intro to Chapter 9

Lyn Armaal


Chapter 10: Hold of the Storm Giants

Intro to Chapter 10

Maelstrom (Location)

Maelstrom Level 1

Maelstrom Level 2

Maelstrom Level 3


Chapter 11: Caught in the Tentacles

Intro to Chapter 11

The Golden Goose

The Grand Dame

The Hunt for Hekaton

The Morkoth

The Kraken Cometh

Back to Maelstrom?


Chapter 12: Doom of the Desert

Intro to Chapter 12

Finding Iymrith

Iymrith’s Lair

Iymrith’s Lair Surface Level

Iymrith’s Lair Underground Level

Adventure Conclusion


After Storm King's Thunder


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From Evernote


Review

http://www.5mwd.com/archives/3715






1. ~~Titans~~ - MIA

2. Storm - **True Giant** 

3. Cloud - **True Giant**

4. ~~Fog~~ - MIA

5. Fire - **True Giant** 

6. Frost - **True Giant **

7. Stone - **True Giant**

8. ~~Mountain~~ - MIA

9. Hill - **True Giant** 

10. Etin - those two headed giant things (like cho-gal from WOW)

11. 'Giant-kin'

12. Ogre



https://www.reddit.com/r/DnD/comments/51u9gi/5e_likely_spoilers_within_for_lost_mines_of/

Could use some of the random encounters from Storm King's Thunder in Lost Mines, some of them are very level neutral. One of the Knight random encounters for instance is a Knight escorting orphans from a Stone Giant attack on a homestead. The knight asks the party to please see the orphans safely to town so they might go back on the trail of the giant. Have the Knight talk up the fact the giants have been restless and for them to be on their guard.





Locations in the North



Locations in the North


The locations described in this section appear on the wilderness maps in this chapter. Additional information on several of these places can be found in the Sword Coast Adventurer’s Guide. Not depicted on the maps are scores of tiny hamlets and hundreds of isolated homesteads scattered throughout the North. These places are too small to be of consequence. Even so, adventurers traveling along a road or a trail might come across a tiny settlement consisting of a handful of homesteads built around an inn or tavern where locals gather. (If you need a tavern name, use the Tavern Name Generator table in chapter 5 of the Dungeon Master’s Guide.)


Some location entries include a suggested encounter that occurs when the characters first arrive or shortly thereafter. You can ignore the encounter and create your own activity based on the information given in a location’s description; for example, the “Arn Forest” section mentions rock gnomes who inhabit the woods, which might make for a fun encounter of your own creation.



New Locations


Klauth Monastery

High Forest Demon Rift

Voninheim

Ten Towns

The Endless Ice Sea

Kelvin’s Cairn

Kingdom of Many Arrows

Settlestone



Vanilla Locations


Amphail

Anauroch

Ardeep Forest

Arn Forest

Ascore

Aurilssbarg

Bargewright Inn

Beliard

Beorunna's Well

Black Road

Blackford Road

Bryn Shander

Cairn Road

Calling Horns

Carnath Roadhouse

Citadel Adbar

Citadel Felbarr

Coldwood

Crags

Daggerford

Dawn Pass

Dead Horse Ford

Deadsnows

Deadstone Cleft

Delimbiyr River

Delimbiyr Road

Delimbiyr Vale

Dessarin Hills

Dessarin Road

Dessarin Valley

Druarwood

Everlund

Evermoor Way

Evermoors

Eye of the All-Father

Fallen Lands

Far Forest

Fell Pass

Fireshear

Flint Rock

Forgotten Forest

Fork Road

Forlorn Hills

Frost Hills

Gauntlgrym

Glimmerwood

Goldenfields

Grandfather Tree

Graypeak Mountains

Grayvale

Grayvale Run

Great Worm Cavern

Griffon's Nest

Grudd Haug

Gundarlun

Gundbarg

Hawk’s Nest

Helm's Hold

Herald's Holdfast

High Forest

High Moor

High Road

Hundelstone

Ice Mountains and Ice Spires

Ice Peak

Iceshield Lands

Icewind Dale

Iron Road

Iron Trail

Ironmaster

Ironslag

Iymrith’s Lair

Jalanthar

Julkoun

Jundar's Pass

Kheldell

Kheldell Path

Klauthen Vale

Korinn Archipelago

Kryptgarden Forest

Leilon

Lizard Marsh

Llorkh

Lonely Moor

Long Road

Longsaddle

Lost Peaks

Loudwater

Lurkwood

Luskan

Maelstrom

Mere of Dead Men

Mines of Mirabar

Misty Forest

Mithral Hall

Moonwood

Morgur's Mound

Mornbryn's Shield

Nesmé

Nether Mountains

Neverwinter

Neverwinter Wood

Newfort

Nightstone

Noanar's Hold

Northern Means

Northfurrow

Olostin's Hold

One Stone

Orlbar

Parnast

Phandalin

Port Llast

Purple Rocks

Rassalantar

Rauvin Mountains

Rauvin River

Rauvin Road

Raven Rock

Red Larch

Red Rocks

Reghed Glacier

Rivermoot

Ruathym

Sea of Moving Ice

Secomber

Shadowtop Cathedral

Shining Falls

Shining White

Silver Marches

Silverwood

Silverymoon

Silverymoon Pass

Southwood

Spine of the World

Star Mounts

Starmetal Hills

Stone Bridge

Stone Stand

Stone Trail

Sumber Hills

Sundabar

Surbrin Hills

Surbrin Trail

Svardborg

Sword Mountains

Ten Trail

Thornhold

Trade Way

Triboar

Triboar Trail

Tuern

Turnstone Pass

Uluvin

Unicorn Run

Uttersea

Valley of Khedrun

Vordrorn Forest

Waterdeep

Way Inn

Weathercote Forest

Westbridge

Westwood

Whalebones

Womford

Xantharl's Keep

Yartar

Zelbross

Zymorven Hall


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