Things to do
Will & Adam liked Karl's game because:
- Custom everything
- Challenge aspects of the party
- Challenge weakness
- Integrated parts of backstory
Preparing for a Session
Date: After Spellplague
Seeing sessions as TV episodes, and overarching seasons.
Something to do with PCs story / Tailored towards the players
What can happen to make the combat interesting?
For Will to enjoy the game
- Speed up the time it takes to do combat
- Have a more focussed story
Lyn Armaal information
Harshnag communicates through the Monster Cards. Gives an overview of what's happening, and what the group needs to do.
Where is Harshnag?
Lost his legs.
What's happening to Wave Echo Cave
[ ] Mouth smashing injury
More things to do in combat.
What's at the abandoned temple?
Roll20 tokens for Shared Realms D&D (use PC)
Things to do between sessions (Herbalism and Alchemy etc)
- Talk about how we can speed up combat. Especially with summoned creatures.
Go through these for cool stuff
Potion of healing breakdowns
Time based encounter
Alton the Minstrel's backstory/development
Short rest (think about how we can have more of these)
- Spells pages have components missing!
Raph and Lucy's creatures in Roll20
Distributed information about the world
Images in bestiary
roll detector bestiary
Spell detector bestiary
Reactions are missing!
Volo's Guide are missing!
Harmon Kost details for Johan
Components of a session
Bad guy interaction
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