Wolf

Wolf

Medium beast, unaligned


Armor Class 13 (natural armor)

Hit Points 11 (2d8+2)

Speed 40 ft.


STR

DEX

CON

INT

WIS

CHA

12 (+1)

15 (+2)

12 (+1)

3 (-4)

12 (+1)

6 (-2)



Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages -

Challenge 1/4 (50 XP)


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.



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