Xanathar's Guide to Everything

Xanathar's Guide to Everything


Random Encounters: A World of Possibilities


Arctic Encounters

Coastal Encounters

Desert Encounters

Forest Encounters

Grassland Encounters

Hill Encounters

Mountain Encounters

Swamp Encounters

Underdark Encounters

Underwater Encounters

Urban Encounters





Chapter 1: This Is Your Life





Chapter 2: Dungeon Master's Tools


As the Dungeon Master, you oversee the game and weave together the story experienced by your players. You’re the one who keeps it all going, and this chapter is for you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide.


The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters, traps, magic items, and downtime — which largely relate to how you create and stage your adventures.


The material in this chapter is meant to make your life easier. Ignore anything you find here that doesn’t help you, and don’t hesitate to customize the things that you do use. The game’s rules exist to serve you and the games you run. As always, make them your own.


Simultaneous Effects

Falling

Sleep

Adamantine Weapons

Tying Knots

Tool Proficiencies

Tools and Skills Together

Tool Descriptions




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Nonhuman Names


Dragonborn, Female

Dragonborn, Male

Dragonborn, Clan


Dwarf, Female

Dwarf, Male

Dwarf, Clan


Elf, Child

Elf, Female Adult




Spells


Abi-Dalzim's Horrid Wilting

Absorb Elements

Aganazzar's Scorcher

Beast Bond

Bones of the Earth

Catapult

Catnap

Cause Fear

Ceremony

Chaos Bolt

Charm Monster

Control Flames

Control Winds

Create Bonfire

Create Homunculus

Crown of Stars

Danse Macabre

Dawn

Dragon's Breath

Druid Grove

Dust Devil

Earth Tremor

Earthbind

Elemental Bane

Enemies Abound

Enervation

Erupting Earth

Far Step

Find Greater Steed

Flame Arrows

Frostbite

Guardian of Nature

Gust

Healing Spirit

Holy Weapon

Ice Knife

Illusory Dragon

Immolation

Infernal Calling

Infestation

Investiture of Flame

Investiture of Ice

Investiture of Stone

Investiture of Wind

Invulnerability

Life Transference

Maddening Darkness

Maelstrom

Magic Stone

Mass Polymorph

Maximilian's Earthen Grasp

Melf's Minute Meteors

Mental Prison

Mighty Fortress

Mind Spike

Mold Earth

Negative Energy Flood

Power Word Pain

Primal Savagery

Primordial Ward

Psychic Scream

Pyrotechnics

Scatter

Shadow Blade

Shadow of Moil

Shape Water

Sickening Radiance

Skill Empowerment

Skywrite

Snare

Snilloc's Snowball Swarm

Soul Cage

Steel Wind Strike

Storm Sphere

Summon Greater Demon

Summon Lesser Demons

Synaptic Static

Temple of the Gods

Tenser's Transformation

Thunder Step

Thunderclap

Tidal Wave

Tiny Servant

Toll the Dead

Transmute Rock

Vitriolic Sphere

Wall of Light

Wall of Sand

Wall of Water

Warding Wind

Watery Sphere

Whirlwind

Word of Radiance

Wrath of Nature

Zephyr Strike




page index