Xanathar's Guide to Everything

Xanathar's Guide to Everything

Random Encounters: A World of Possibilities

Arctic Encounters

Coastal Encounters

Desert Encounters

Forest Encounters

Grassland Encounters

Hill Encounters

Mountain Encounters

Swamp Encounters

Underdark Encounters

Underwater Encounters

Urban Encounters

Chapter 1: This Is Your Life

Chapter 2: Dungeon Master's Tools

As the Dungeon Master, you oversee the game and weave together the story experienced by your players. You’re the one who keeps it all going, and this chapter is for you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide.

The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters, traps, magic items, and downtime — which largely relate to how you create and stage your adventures.

The material in this chapter is meant to make your life easier. Ignore anything you find here that doesn’t help you, and don’t hesitate to customize the things that you do use. The game’s rules exist to serve you and the games you run. As always, make them your own.

Simultaneous Effects



Adamantine Weapons

Tying Knots

Tool Proficiencies

Tools and Skills Together

Tool Descriptions


Nonhuman Names

Dragonborn, Female

Dragonborn, Male

Dragonborn, Clan

Dwarf, Female

Dwarf, Male

Dwarf, Clan

Elf, Child

Elf, Female Adult


Abi-Dalzim's Horrid Wilting

Absorb Elements

Aganazzar's Scorcher

Beast Bond

Bones of the Earth



Cause Fear


Chaos Bolt

Charm Monster

Control Flames

Control Winds

Create Bonfire

Create Homunculus

Crown of Stars

Danse Macabre


Dragon's Breath

Druid Grove

Dust Devil

Earth Tremor


Elemental Bane

Enemies Abound


Erupting Earth

Far Step

Find Greater Steed

Flame Arrows


Guardian of Nature


Healing Spirit

Holy Weapon

Ice Knife

Illusory Dragon


Infernal Calling


Investiture of Flame

Investiture of Ice

Investiture of Stone

Investiture of Wind


Life Transference

Maddening Darkness


Magic Stone

Mass Polymorph

Maximilian's Earthen Grasp

Melf's Minute Meteors

Mental Prison

Mighty Fortress

Mind Spike

Mold Earth

Negative Energy Flood

Power Word Pain

Primal Savagery

Primordial Ward

Psychic Scream



Shadow Blade

Shadow of Moil

Shape Water

Sickening Radiance

Skill Empowerment



Snilloc's Snowball Swarm

Soul Cage

Steel Wind Strike

Storm Sphere

Summon Greater Demon

Summon Lesser Demons

Synaptic Static

Temple of the Gods

Tenser's Transformation

Thunder Step


Tidal Wave

Tiny Servant

Toll the Dead

Transmute Rock

Vitriolic Sphere

Wall of Light

Wall of Sand

Wall of Water

Warding Wind

Watery Sphere


Word of Radiance

Wrath of Nature

Zephyr Strike

page index