# Sickle of Warning
Damage 1: 1d4
Damage Type: S
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Source: Dungeon Master's Guide, page 213